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Ownly

What we build

SaaS and software product development

Building software that earns money from strangers is a different job from building software that saves time for people you employ. It changes what gets built first, and it changes what has to be right before launch.

What it is

A product has to be signed up for by somebody who owes you nothing, understood without a training session, paid for on a card, and supported afterwards. Internal software has to do none of those things, which is why an internal tool rarely becomes a product by accident.

The first version is not a smaller version of the finished idea. It is the one loop that has to work for anybody to pay: sign up, do the valuable thing, come back. Everything else can wait for people who are actually using it.

When a business needs one

  • You have built something internally and customers keep asking whether they can use it
  • You are paying a platform a percentage to do something you could own outright
  • The idea has been explained to enough people that you are confident somebody would pay
  • You need something real in front of users before committing to the full build
  • You want to know what it costs to run a product, not just to launch one

What we can build

Capability, not a claim about work already delivered. What we have actually built and run is further down the page.

  • Sign up, accounts, plans and the billing that goes with them
  • A first release scoped to one loop, so it can be tested by real users rather than described
  • Multi sided products where two groups have to find each other and both have to stay
  • Product analytics, so you can see which features are used rather than guessing
  • Onboarding that gets somebody to the valuable part before they lose interest
  • The admin side: support, moderation, refunds and the ability to shut something down
  • The legal plumbing a product needs: consent, data export, deletion and unsubscribes that work

How we approach it

We run GrowthSync, our own product, which means we have paid for our own mistakes on app store review, on the cold start problem, and on features that looked essential and were used by nobody.

We will push back on the feature list before the build starts. The most expensive thing in a first version is the part that was built because it was obvious rather than because a user needed it.

Tell us what you are trying to fix

Describe the job in your own words and we will tell you what we would build, roughly what it would cost, and whether something you can already buy would do it cheaper.